Imagine a martial artist. Now imagine them with a gun. Yeah, awesome, right? Now imagine them with Neo’s bullet time. Now we’re cooking.
For a list of technological firearms (and more!) that the Bulletproof monk can use, look here!
Way of the Bulletproof
Monks of the Way of the Bulletproof are different than most. Born or trained in a land of guns, Bulletproof Monks combine monastic discipline with absolute firepower. Students of the Way of the Bulletproof can perform dramatic dodges under a spray of projectiles and take ranged weapons to the forefront of battle.
Path of the Bulletproof
When you choose this tradition at 3rd level, your specialized martial training leads you to master the use of firearms. You gain the following benefits.
Shooting Academy. You gain proficiency with firearms.
Flurry of Bullets. When you use a bonus action or spend ki to make additional unarmed strikes, you may instead replace an unarmed strike with a ranged weapon attack using a firearm. In addition, when you take the Attack action on your turn with a firearm, you can spend 1 ki point to make make two additional ranged weapon attacks as a bonus action.
One With the Gun. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with a firearm. In addition, when a creature provokes an attack of opportunity from you, you may make a ranged weapon attack with your firearm instead.
Starting at 6th level, those under the Way of the Bulletproof find their reaction times supernatural in nature. When using Deflect Missiles, you may spend 2 ki to instead roll 2d10 + your monk level + your Dex modifier.
Beginning at 10th level, Bulletproof monks expend little effort to avoid attacks. When you are attacked by a melee weapon or ranged weapon, you may spend 3 ki to take the Dodge action as a reaction.
Catch Me if You Can
Beginning at 17th level, Bulletproof monks instinctively leap out of danger at superhuman speeds. If you are in an area of effect from a spell, weapon or other special abilities, then you may spend 5 ki as a reaction and instantly move twice your movement speed. If you move outside the area of effect, you are unaffected by that ability.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!