I think I posted enough of these that there’s a distinguishable pattern going on what I like to write about. It’s weird, occult, body-horror-ish stuff. Slimes are a pretty strange creature, so I have a pretty fair amount of inspiration to write some cool items.
Last time, I went into the alien great old ones, then the devils of the deep Hells, before that the Underdark for the Drow and finally the occult with the Hags. Check those out if you want some more themed items.
Hope you enjoy!
5 Magical Items: Slime Edition
Blob of Many Things
Wondrous Item, Common
A rounded, green blob malleable enough to be stretched into anything. Using an action, you may form this blob into any item under Adventuring Gear under or equal to 5 gp (i.e. rope or caltrops). Upon usage, you must complete a short rest before using the item's ability again.
Weapon (maul), Uncommon (Requires Attunement)
What appears to be just a simple fist-sized blob of ooze. With a command word, the ooze jumps from your inventory to your hand, before expanding into a giant, green maul. When in weapon form, you have a +1 bonus to attack and damage rolls.
Helmet of Squishiness
Wondrous Item, Rare (Requires Attunement)
A transparent and malleable helmet that can fit heads of all sizes. When worn, you have a +1 bonus to AC. In addition, when you are hit by a critical hit, you may ignore the damage done as a reaction. Once you use this ability, you are unable to do so until you finish a long rest.
Armor (studded leather), Very Rare (Requires Attunement)
A tightly-wound jar of emerald ooze. As an action, you may telepathically command the ooze to form itself on you. The jar opens of its own accord and the ooze within leaps onto your body, before forming a surprisingly-effective bodysuit of goo. When in armor form, you have resistance to bludgeoning damage. In addition, you are immune to the grappled condition and can walk up walls as though you were under the spiderwalk spell.
Wondrous Item, Legendary (Requires Attunement)
This small ball of purplish slime seems innocent at first, but below its exterior of sludge, a gaping maw of voraciousness lies. You may throw this item at a creature using a ranged weapon attack at a +4 bonus to attack rolls. If it hits, the Gluttonous Goo expands in size and swallows the creature as long as its size is lower than gargantuan. When swallowed, the creature is restrained and takes 40 (12d8) acid damage at the beginning of their turn. A creature may pull itself out or pull another creature out of the Gluttonous Goo by succeeding on a DC 17 Strength check, and the creature making the attempt takes 24 (8d6) acid damage.
If a creature inside the goo is killed, you miss with the goo or a creature is pulled out of the goo, the Gluttonous Goo shrinks into its small ball-form once again and falls uselessly on the floor. It cannot be used again until you finish a long rest.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!