Everyone loves music! Medieval fantasy settings should love music just as much as modern society. Perhaps even more so, considering there is a vast lack of hobbies in feudal worlds compared to ours. For bards or for anyone with an interest in music, these items would be fun additions to many campaigns!
If you'd like to visit some of my other works in the series, check out the mysterious masks, the foolish fey, the crazy carnival, the gooey slimes, the alien great old ones, the hellish devils, the dark drow, and finally the creepy hags. Hope you enjoy!
Bongo of Distant Noises
Wondrous Item, Common
This cylindrical instrument has arrows engraved around its sides, always pointing away from the drum instead of towards.
When you play on this bongo, you may choose an area within 60 feet that you can see. Instead of the percussion coming from the bongo, the noise instead erupts in the chosen area.
Energetic Marching Drum
Wondrous Item, Uncommon (Requires Attunement)
This drum has an awkward, smiling face on one side with a thumbs up on the other. Annoyingly positive phrases are etched into the sides, such as “You can do it!” or “Believing is half the battle!”
When you play this drum as you are traveling, your traveling pace while walking is doubled. In addition, you have advantage on Constitution saves during Forced Marches.
Wondrous Item, Rare (Requires Attunement)
A sharply edged violin with a smattering of bold and fiery colors. Instead of pretty and graceful melodies, the Rikkenbocker creates thundering echoes of rough music.
The Rikkenbocker has 10 charges, which fuels the spells within. You may play the Rikkenbocker as an action to cast the following spells: destructive wave (5 charges), lightning bolt (3 charges), shatter (2 charges), storm sphere (4 charges), thunderwave (1 charge).
The Rikkenbocker regains 1d6+4 charges daily at dawn. When this item reaches 0 charges, roll a d20. On a 1, the Rikkenbocker explodes in a fury of brutal riffs, disappearing into nothing.
Bard-Poet’s Secret Weapon
Wondrous Item, Very Rare
When challenged by an opposing poet in a battle of clever lyrics and burning flow, bard-poets often sweat under the pressure of being one-upped and “roasted”. One particular poet had lines of rhymes written down and enchanted in order to add some impact to his otherwise mediocre performances.
Six fiery lines appear on the list. As an action, you may recite one line from the Bard-Poet’s Secret Weapon at a creature who can hear you within 60 feet. That creature must make on a DC 15 Charisma save. On a failure, they suffer 6d6 fire damage, in addition to becoming mute. On a success, they take only half damage. Once recited, a line disappears from the parchment. Daily at dawn, 1d6 removed lines reappear on the parchment.
The Pied Pipe
Wondrous Item, Legendary (Requires Attunement)
This thin flute is engraved with fey markings and adorned with opulent jewels. The shrill yet soft melodies the Pied Pipe emits is comforting in a way and almost beckons you to follow its wonderful tunes.
When you play the Pied Pipe as an action, each creature other than you that can hear its music within 60 feet must make a DC 15 Charisma save or become Charmed by you and spend the rest of their next turn using their movement to follow you. Charmed creatures will follow you into obvious danger and will do whatever they can to follow you. Affected creatures may remake the Charisma save after 1 minute.
This ability only functions as long as you spend an action on each of your turns after to keep playing. If you take damage while playing or an affected creature takes damage, affected creatures automatically break this effect and have advantage on future rolls to save against your Pied Pipe.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!