Hags are fairly common enemies in DnD. They’re essentially stronger witches, and witches are all about weird ritual items and odd body parts. Hags should have super occult pieces of loot then, right? So let’s see five magical artifacts they might have!
Elvish Finger of Guidance
Wondrous Item, Common
This slender, severed finger always knows the four cardinal directions. When asked, the finger points itself that way. If it is truly impossible to tell direction -- for example, in a magical plane without any concept of direction -- then the finger curls in upon itself.
Wondrous Item, Uncommon
A black-iron cauldron that, when called with a command word, erupts eight legs from its base and follows its master excitedly with a move speed of 35 feet. This cauldron can hold up to 100 pounds of equipment. An eight-legged cauldron can be turned inactive again by simply speaking its command word.
Mummified Rabbit’s Foot
Wondrous Item, Rare, (Requires Attunement)
Rabbits’ feet are typically cut off and kept as good luck charms. This one has apparently been embalmed to the point of jerky-like skin consistency. Despite that, an aura of serendipity comes off from the charm. When its wearer fails a d20 roll, they may retroactively add a d10 to the roll. Its wearer must complete a long rest before regaining use of this ability.
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Wizard, or Warlock)
A classic item of power held by witches of any kind. True, powerful witches tend to enjoy the classics.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
While holding the Witch’s Staff with at least one charge, you gain a flight speed equal to 60 feet.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: blight (5 charges), enthrall (2 charges), arms of hadar (1 charge), or fear (3 charges).
The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns into a swarm of scattering rats and is destroyed.
Mirror of Absolute Reflection
Wondrous Item, Legendary (Requires Attunement)
An elegantly jeweled hand mirror hidden in a silk cloth. The Mirror of Absolute Reflection has 10 charges and regains 1d6+3 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the mirror begins to crust over like a decomposing corpse, before crumbling into flakes of dark, leathery skin, destroying the mirror.
While holding the mirror, you can expend the necessary number of charges to activate one of the following properties:
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!