I enjoy weird body-horrific stuff. It’s kinda why I enjoyed making the Hag Edition so much (also the reason I liked the Flower of the Hag Countess from the Devil Edition and the Hundred Eyes of the Matriarch from Drow Edition)! Weird body parts and occult flavor is my jam. So imagine my joy in making the Great Old One Edition, where having multiple mouths and other appendages is the peak of weird horror! Hope you enjoy it as much as I have creating it!
Wondrous Item, Common
A fleshy ball the size of a medium-sized stone. Dozens of tiny mouths appear, disappear and reappear at strange intervals, each one constantly mumbling and muttering unintelligible words. When asked a yes or no question, roll a d20. Answers correspond to the number rolled, according to the chart below, as the mouths speak in unison in a low but audible whisper. Answers have no bearing on the actual future.
Wondrous Item, Uncommon (Requires Attunement)
This fist-sized, bulbous eyeball on legs leers at you, its pupils dilating and twitching each second. While attuned, you gain telepathic vision of whatever the Roaming Eye sees with its 60 feet darkvision. With a mental command requiring no action, you may command the Roaming Eye to move up to 100 feet away from you with a movement speed of 30 feet. If the Roaming Eye goes past its 100 feet range or is killed (it has an AC of 11 and 3 hit points), it dissolves into a mass of writhing tentacles. It reappears from the shadows near its owner the next morning.
Weapon (whip), Rare (Requires Attunement)
A slimy and thin tentacle shaped like a three foot long whip. At random intervals, oddly-shaped and oddly-sized eyes spread from hidden crevasses and folds from its flesh.
Despite the whip’s short length, when used to attack, its length stretches to impossible lengths. It can be used to make a ranged attack. When doing so, treat the whip as a thrown weapon (60/120 feet) that returns to your hand after each attack.
Heavy Armor (chainmail), Very Rare (Requires Attunement)
Like chainmail consists of hundreds of chain links carefully bound together to form a layer of steel, Fingermail is the same… only with hundreds of tightly-linked, tightly-woven fingers. Fingers of each and every race -- from the green-tinted orc or the slender elf -- all types of fingers can be found on this unusual piece of armor.
Though uncomfortable to wear, those who do manage to put it on finds it has surprising defensive power. When worn, you have a +2 bonus to AC. In addition, some hands detach in order to help you grip enemies. You have advantage on grappling checks and creatures you grapple have disadvantage to escape your grapples.
Shield of Impossibility
Armor (shield), Legendary (Requires Attunement)
No one can truly describe what the Shield of Impossibility looks like, thus its name. At its very core, onlookers recognize the concept of the item as a shield, but nothing more. To many, it looks like an impossible geometric shape, to others, it appears as what can only be described as an inverted circle for only a second. Then, as they blink in wonder, it again materializes as another shape entirely.
When donned, you gain a +3 bonus to AC in addition to the shield's normal +2 AC bonus and are immune to mind-affecting effects.
As an action, you may point your shield at a creature and show them the infinite possibilities of what-could-be. The target creature must succeed on a Wisdom saving throw versus DC 17 or suffer from a randomly chosen Short-Term Madness. You regain use of this ability next dawn.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!