Fey! Or fae! However you’d like to spell it, this is the type of stuff of faeries and otherworldly, graceful beings. Though technically elves are categorized under fey, I didn’t include any elvish stuff here, as that can be big enough to be its own 5 Magical Items edition.
If you'd like to visit some of my other works in the series, check out the crazy carnival, the gooey slimes, the alien great old ones, the hellish devils, the dark drow, and finally the creepy hags. Hope you enjoy!
Trickster’s Tricky Portrait
Wondrous Item, Common
Once gifted from a fey to a fretting artist for a queen (he’s since been executed for his supposed “contempt of the crown”), this canvas has changed many hands since.
When you have someone whose face you can clearly remember, you can paint on this canvas. After 1 minute, your drawing becomes portrait is a near-picture perfect drawing of the target creature -- with a large and distracting mustache attached. If the target already has a mustache, then their portrait has their normal mustache removed and a giant and exaggerated one takes its place. As an action, you may transfer the painting onto another canvas, leaving the Trickster’s Tricky Portrait blank and ready to be painted on again.
Wondrous Item, Uncommon (Requires Attunement)
Though these wings are actually from a genuine pixie, their size leaves much to be desired for folks bigger than a pixie.
You have a flying speed equal to your movement speed. If you move more than half your flying speed in one round, you must succeed DC 13 Dexterity save at the end of your turn or fall prone. If you are tiny-sized, you automatically succeed on these saves. If you are small-sized, you have advantage.
Crown of Seasons
Wondrous Item, Rare (Requires Attunement)
This circle of thin branches and thorns seems insubstantial and even flimsy, but in its roots there is a considerable power to them.
After completing a long rest while wearing the Crown of Seasons, choose one of the following seasons and you will gain their benefits:
Spring. Wispy and vibrant vines wrap around your head, becoming a crown of flowers. You are immune to effects that reduce your maximum hit point total and you gain 1d4 hit point every hour.
Summer. A tiny mote of fireflies surrounds your head like a halo. You have a flying speed equal to your movement speed. Additionally, you shed light like a torch.
Autumn. Swarms of prismatic leaves form a natural circlet. You are immune to all disease effects. You have resistance to poison damage and advantage on saves versus poison.
Winter. A modest flurry of snow creates an icy, crystal-like crown upon your head. You have resistance to cold damage and your movement speed increases by 20 feet. In addition, you may move through enemies without treating them as difficult terrain. When you do so, they must make a DC 13 Dexterity save or fall prone.
These effects last until you complete another long rest, which you may then choose another season. You cannot choose the same season two times in a row.
Flute of the Feywild
Wondrous Item, Very Rare
Elegant and fairy-like in design, this thin flute has an arcane power to evoke the many hallucinations of the Feywild. Playing it breathes a harp-like melody, teeming with magic that is ready to be used.
The Flute of the Feywild has 10 charges, which fuels the spells within. You may cast the following spells as an action: dream (5 charges), greater invisibility (4 charges), hallucinatory terrain (4 charges), hypnotic pattern (3 charges), invisibility (2 charges), mirage arcana (7 charges), programmed illusion (6 charges), sleep (1 charge).
The flute regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the flute pops in a tiny puff of sparkles and high-pitched giggles.
Horn of Lurue
Wondrous Item, Legendary (Requires Attunement)
Though named after the Unicorn Queen, this horn is not truly hers, rather it is a great item of power that was devoted in her name. You place the base of this horn on top of one’s head, where it magically attaches to their skin to mimic the appearance of an actual unicorn.
When worn, you may attack with the Horn of Lurue as a melee weapon that deals 1d8 piercing damage. You have a +2 bonus to attack and damage rolls when using this weapon. When you move in a straight line and make an attack at the end of the movement, you deal extra damage. For each 10 feet your move, you deal an extra 1d8 piercing damage on a hit.
Once per long rest, you may gently touch the Horn of Lurue against a creature. The target is cured of all diseases and neutralized of all poisons.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!