To start off the month of October, I’ve devoted a whole list of 5 Magical Items dedicated to being creepy and disgusting! It’s about par for the course, I realize, but I still love doing these super weird items. This is a general theme, instead of doing something based off of slimes, for example.
If you'd like to visit some of my other works in the series, check out the musical melodies, the mysterious masks, the foolish fey, the crazy carnival, the gooey slimes, the alien great old ones, the hellish devils, the dark drow, and finally the creepy hags. Hope you enjoy!
Wondrous Item, Common
A hideous and practically-falling-apart dolly, perhaps cutesy a few centuries ago, but now only disgusting and old. As long as a line of twine, rope or string connects a creature to this doll, the creature may speak as if its voice comes from the doll.
Weapon (shortsword), Uncommon
This massive cleaver has a spraying of crimson, dried blood on its edge. It smells of death and its handle emits a faint aura of malevolence.
When you strike a living creature with this weapon, its blood splatters onto your cleaver, which overrides any blood on the cleaver before. As long as your knife has a creature’s blood on it, you know the general direction of the creature. In addition, you have a +1 bonus to attack and damage rolls against a creature whose blood you have on your cleaver. This ability is specific to that creature, so striking an orc does not mean you have this ability against all orcs, rather only the specific orc you struck.
Gloves of Gluttony
Wondrous Item, Glove, Rare (Requires Attunement)
A pair of leather gloves with massive, torn holes in the palms. When worn, giant lacerations tear forth from your palms as a line of teeth and a long, purplish tongue erupts around the edge of this gash.
While wearing these gloves, your main mouth is useless. You are unable to speak, breathe, eat or drink from your main mouth. Instead, you are able eat, drink, breathe and speak through the holes from your hands. You have advantage on Strength (Athletics) checks to grapple and any creature grappled by you takes 1d10 piercing damage at the start of their turns.
Wondrous Item, Very Rare
This disembodied maw is unnervingly human-like in lips and inner structure. You are meant to hold it by where its throat should be, almost as if you have a fleshy hand-puppet. Its many teeth are eerily shiny and perfect, despite its pulsating gums being semi-rotten.
The Toothy Mouth has 10 teeth. If you are holding the Toothy Mouth, you may throw up to two of the teeth to points you choose within 120 feet as a bonus action. It explodes if it reaches the point or hits a solid surface. Each creature within 10 feet of the explosion must make a Dexterity save. The explosion deals 5d6 piercing damage on a failure, or half damage on a success.
At the beginning of the each morning, 1d6+4 new tooth erupts from the gums. If the Toothy Mouth runs out of teeth, roll a d20. On a 1, the Toothy Mouth swallows itself whole, a paradox of meaty gums and pink flesh before disappearing into nothing.
Wondrous Item, Legendary (Requires Attunement)
This octopus-like creature fits snugly in the palm of your hand, though its constant twitching and roaming eyeballs suggests it wants more than to stay on your palm.
You may attach the Foreign Symbiote to the back of your head as an action. When worn, your Wisdom and Intelligence is reduced to 7 if it was higher, you alignment shifts one closer to evil and you gain the following benefits:
To remove the Foreign Symbiote, you must succeed on a DC 15 Charisma save or you are otherwise compelled not to remove it until a week has passed. By the end of the week, you may remake the save again.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!