Drow, the misandrist elves that we either love or hate. I, for one, love them. Otherwise, I wouldn’t be making this. Last time, I did 5 Magical Items: Hag Edition (check that out if you love occult stuff!), now it’s time for the dark-skinned knife-ears to get the same love.
Drow Slave Collar
Wondrous Item, Common
A steel collar with its inner band lined with tiny iron spikes, made to catch onto a prisoner's skin, causing constant pain and making it much more difficult to forcefully remove. Each collar is also enchanted with a slight divination effect to locate the wearer. The creature who puts the Drow Slave Collar onto another creature knows the general direction and distance (i.e. north, a few hundred feet) of the wearer. To remove the collar from yourself, you must succeed on either a DC 20 Sleight of Hand or a DC 25 Strength check.
Weapon (dagger), Uncommon
Commonly found in the backs of much too arrogant and little too paranoid drow, these thin blades are mass-produced in Underdark society. They make no noise when drawn or when used to attack. When this weapon hits a surprised creature, it deals an extra 1d10 of poison damage.
Wondrous Item, Rare, (Requires Attunement)
Cloaks like these are rather valuable, as they both require a giant spider with a special, pure silk, an alchemist with the right ingredients to treat the silk and a skilled enough craftsman who can both weave and enchant the silk in the same process.
The cloak has 10 charges, which are used to fuel the spells within. While attuned to the cloak, you have resistance to poison and you may use your action to cast one of the following spells from the cloak: spider climb (2 charges) or web (4 charges, spell save DC 14).
The cloak regains 1d6+4 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, the cloak’s silk threading separates and falls lamely to the floor. If collected, this threading may be sold for 50 gp.
Amulet of the Spider Goddess
Wondrous Item, Very Rare (Requires Attunement by a Female)
An amulet with the black, calcified remains of a black widow hanging from a golden thread. Enchanted by the man-hating Lolth herself, this amulet violently denies its service to anyone that is not female. Men who wear this amulet take 1d12 necrotic damage every round until they take it off.
While attuned to this amulet, you ignore movement restrictions caused by webbing, have immunity to both poison damage and the poisoned condition and have darkvision up to 120 feet.
In addition, you may summon a Drider (MM pg 130) for 1 minute. The summoned creature is friendly to you and your companions -- though begrudgingly. Roll initiative for the summoned creature as a group, which has its own turns. They obey any verbal commands that you issue to them (with no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. Once you use this ability, you must complete a long rest before regaining use of this ability.
The Hundred Eyes of the Matriarch
Wondrous Item, Eyes, Legendary (Requires Attunement)
This device fits on the head in such a way that it covers both of the wearer’s eyes. Thirty-two rubies are set into its silver surface, starting directly over the covered eyes and rising in a line toward the top of the head, mimicking the many eyes of a spider. The jagged shape of the item is reminiscent of a spider's legs.
To attune to the Hundred Eyes, you must first equip the Hundred Eyes of the Matriarch, which causes a jagged protrusion extending from the device to embed itself into the wearer’s eyes, causing constant and excruciating pain. After each long rest while wearing the Hundred Eyes, you take 5d6 piercing damage bypassing immunity and resistances. Once this occurs, the device cannot be removed until the wearer is dead.
While attuned to the item, you are blinded but have Truesight up to 60 feet, immunity to mind-affecting effects and cannot be sneak attacked nor surprised.
A man of few talents but many words, Pip began his foray into tabletop when he was a wee child and continues even now as a wee adult. He writes primarily for his preferred system: Dungeons and Dragons Fifth Edition!